Method | Description | |
---|---|---|
fireWeapon ( Vector2 pos, int time ) : void | ||
isPassive ( ) : bool | ||
plasmaCutter ( ) : System.Collections | ||
readyToFire ( ) : bool |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void | ||
generateDamage ( ) : void |
public fireWeapon ( Vector2 pos, int time ) : void | ||
pos | Vector2 | |
time | int | |
return | void |