Property | Type | Description | |
---|---|---|---|
door_prefab | GameObject | ||
key_prefab | GameObject | ||
level_root | GameObject | ||
level_size | int | ||
player_prefab | GameObject | ||
random_spawns | GameObject[] | ||
teleporter_prefab | GameObject | ||
tile_types | TileTypeCollection[] |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
_connected_step ( int i, int end_index ) : void | ||
_create_way ( Room, r1, Room, r2 ) : void |
Method | Description | |
---|---|---|
_connected ( int start_index, int end_index ) : bool | ||
_select_tile_prefab ( GameObject prefab_type_array, float p ) : GameObject | ||
index ( int x, int y ) : int | ||
index ( int x, int y, int h ) : int |
public _connected_step ( int i, int end_index ) : void | ||
i | int | |
end_index | int | |
return | void |
public _create_way ( Room, r1, Room, r2 ) : void | ||
r1 | Room, | |
r2 | Room, | |
return | void |