Method | Description | |
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OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void |
Method | Description | |
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GetRenderGroupForControl ( dfControl control ) : dfRenderGroup, |
Returns the dfRenderGroup, if any, that is responsible for rendering the indicated control
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GetRenderGroupForControl ( dfControl control, bool directlyAttachedOnly ) : dfRenderGroup, |
Returns the dfRenderGroup, if any, that is responsible for rendering the indicated control
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InvalidateGroupForControl ( dfControl control ) : void |
Invalidates (marks as needing to be rendered again) the dfRenderGroup instance, if any, that is responsible for rendering the indicated control
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OnDrawGizmos ( ) : void | ||
OnValidate ( ) : void | ||
Render ( Camera renderCamera, dfControl control, dfList |
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UpdateRenderQueue ( int &renderQueueBase ) : void |
Updates the materials used to render this group, so that draw call order is maintained
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compileMasterBuffer ( ) : dfRenderData, | ||
getControlOccluder ( Rect &screenRect, dfControl control ) : Rect | ||
getDrawCallBuffer ( Material material ) : dfRenderData, | ||
getMaterialCount ( ) : int | ||
initialize ( ) : void | ||
isEmptyBuffer ( dfRenderData, buffer ) : bool | ||
processRenderData ( dfRenderData, &buffer, dfRenderData, controlData, Bounds &bounds, Rect &screenRect, uint checksum, dfTriangleClippingRegion, clipInfo, bool &wasClipped ) : bool | ||
renderControl ( dfRenderData, &buffer, dfControl control, uint checksum, float opacity ) : void | ||
resetDrawCalls ( ) : void | ||
setClipRegion ( dfControl control, Rect &screenRect ) : void | ||
shaderEqual ( Shader lhs, Shader rhs ) : bool | ||
textureEqual ( Texture lhs, Texture rhs ) : bool |