Method | Description | |
---|---|---|
Reset ( ) : void | ||
Update ( ) : IWeaponState | ||
WeaponShoot ( Weapon, hWeap, ShootMode hMode ) : System | ||
WeaponShoot ( Weapon, hWeap, int iCount, ShootMode hMode ) : System |
Method | Description | |
---|---|---|
InstantiateBullet ( int index ) : void |
public WeaponShoot ( Weapon, hWeap, ShootMode hMode ) : System | ||
hWeap | Weapon, | |
hMode | ShootMode | |
return | System |
public WeaponShoot ( Weapon, hWeap, int iCount, ShootMode hMode ) : System | ||
hWeap | Weapon, | |
iCount | int | |
hMode | ShootMode | |
return | System |