Property | Type | Description | |
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defaultValue | bool | ||
delay | float | ||
layers | SpriteRoot[], | ||
methodToInvoke | string | ||
radioGroup | int | ||
scriptWithMethodToInvoke | MonoBehaviour | ||
soundToPlay | |||
useParentForGrouping | bool | ||
whenToInvoke | POINTER_INFO.INPUT_EVENT |
Property | Type | Description | |
---|---|---|---|
btnValue | bool | ||
group | RadioBtnGroup, | ||
stateChangeWhileDeactivated | bool | ||
stateIndices | ].int[ |
Method | Description | |
---|---|---|
Copy ( SpriteRoot, s ) : void | ||
Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void | ||
Create ( string name, Vector3 pos ) : UIRadioBtn, |
Creates a GameObject and attaches this component type to it.
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Create ( string name, Vector3 pos, Quaternion rotation ) : UIRadioBtn, |
Creates a GameObject and attaches this component type to it.
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DrawPreTransitionUI ( int selState, IGUIScriptSelector gui ) : void | ||
GetStateLabel ( int index ) : string | ||
GetTransitions ( int index ) : EZTransitionList | ||
InitUVs ( ) : void | ||
OnDestroy ( ) : void | ||
OnInput ( POINTER_INFO, &ptr ) : void | ||
SetGroup ( GameObject parent ) : void |
Makes the radio button a part of the specified group and it will thenceforth be mutually exclusive to all other radio buttons in the same group.
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SetGroup ( Transform parent ) : void |
Makes the radio button a part of the specified group and it will thenceforth be mutually exclusive to all other radio buttons in the same group.
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SetGroup ( int groupID ) : void |
Makes the radio button a part of the specified group and it will thenceforth be mutually exclusive to all other radio buttons in the same group.
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SetStateLabel ( int index, string label ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
DisableMe ( ) : void | ||
OnEnable ( ) : void | ||
PopOtherButtonsInGroup ( ) : void | ||
SetButtonState ( ) : void | ||
SetButtonState ( bool suppressTransition ) : void | ||
SetLayerState ( CONTROL_STATE s ) : void | ||
SetValue ( bool val ) : void | ||
SetValue ( bool val, bool suppressTransition ) : void | ||
StartTransition ( int newState, int prevState ) : void |
public Copy ( SpriteRoot, s, ControlCopyFlags flags ) : void | ||
s | SpriteRoot, | |
flags | ControlCopyFlags | |
return | void |
static public Create ( string name, Vector3 pos ) : UIRadioBtn, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
return | UIRadioBtn, |
static public Create ( string name, Vector3 pos, Quaternion rotation ) : UIRadioBtn, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
rotation | Quaternion | Rotation of the object. |
return | UIRadioBtn, |
public DrawPreTransitionUI ( int selState, IGUIScriptSelector gui ) : void | ||
selState | int | |
gui | IGUIScriptSelector | |
return | void |
public GetTransitions ( int index ) : EZTransitionList | ||
index | int | |
return | EZTransitionList |
protected SetButtonState ( bool suppressTransition ) : void | ||
suppressTransition | bool | |
return | void |
protected SetLayerState ( CONTROL_STATE s ) : void | ||
s | CONTROL_STATE | |
return | void |
public SetStateLabel ( int index, string label ) : void | ||
index | int | |
label | string | |
return | void |
protected SetValue ( bool val, bool suppressTransition ) : void | ||
val | bool | |
suppressTransition | bool | |
return | void |
protected StartTransition ( int newState, int prevState ) : void | ||
newState | int | |
prevState | int | |
return | void |
public MonoBehaviour scriptWithMethodToInvoke | ||
return | MonoBehaviour |
public AudioSource,UnityEngine soundToPlay | ||
return |
protected bool stateChangeWhileDeactivated | ||
return | bool |