Method |
Description |
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AdvanceScene ( ) : void |
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CheckDirectionX ( GameObject go, float deltaX ) : void |
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CheckTouch ( int fingerIndex, Vector2 fingerPos, string tag ) : void |
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CloudsAndSnow ( ) : IEnumerator |
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DestroyClonedObjectsByTag ( string tags ) : void |
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FingerGestures_OnDragBegin ( Vector2 fingerPos, Vector2 startPos ) : void |
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FingerGestures_OnDragEnd ( Vector2 fingerPos ) : void |
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FingerGestures_OnDragMove ( Vector2 fingerPos, Vector2 delta ) : void |
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GoBackAScene ( ) : void |
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HandleClientSocketReceivedMsgEvent ( object sender, String msg ) : void |
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HandleFingerGesturesOnFingerDown ( int fingerIndex, Vector2 fingerPos ) : void |
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HandleFingerGesturesOnFingerTap ( int fingerIndex, Vector2 fingerPos ) : void |
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HandleFingerGesturesOnTwoFingerDragBegin ( Vector2 fingerPos, Vector2 startPos ) : void |
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HandleFingerGesturesOnTwoFingerDragEnd ( Vector2 fingerPos ) : void |
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HandleFingerGesturesOnTwoFingerDragMove ( Vector2 fingerPos, Vector2 delta ) : void |
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OnDestroy ( ) : void |
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OnEnable ( ) : void |
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OnLevelWasLoaded ( int level ) : void |
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PickNearby ( Vector2 screenPos ) : GameObject |
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PickRigidbody ( Vector2 screenPos ) : GameObject |
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ReloadScene ( ) : void |
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ReturnToBeginning ( ) : void |
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ReturnToSessionSelection ( ) : void |
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StopSnow ( ) : IEnumerator |
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Update ( ) : void |
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