Property | Type | Description | |
---|---|---|---|
image | |||
isSkillOpen | bool | ||
nodePositions | List |
||
position | Rect | ||
target | SkillTreeNode, |
Property | Type | Description | |
---|---|---|---|
actionBar | ActionBar, | ||
player | Player, | ||
skillTree | List |
Method | Description | |
---|---|---|
createSkillTree ( ) : void | ||
findPlayer ( System playerType ) : void | ||
inBoundaries ( ) : bool | ||
setPlayer ( Player, p ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
OnGUI ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
addSkillTreeNode ( System skill, string name, string desc, Rect pos, |
||
checkTargetAction ( ) : void | ||
drawSkillTree ( ) : void | ||
drawSkillTreeNodes ( ) : void | ||
equipSkill ( ) : void | ||
inHeightBoundaries ( ) : bool | ||
inWidthBoundaries ( ) : bool | ||
initializeGUI ( ) : void | ||
mousePositionInSkillTree ( ) : Vector2 | ||
onSkillNodeHover ( ) : void | ||
setNodePositionOffsets ( ) : void | ||
setSkillTreeNodeLinks ( SkillTreeNode, parent, SkillTreeNode, child ) : void | ||
toggleTab ( ) : void | ||
unlockSkill ( SkillTreeNode, s ) : void |
Method | Description | |
---|---|---|
addSkillComponent ( System skillType ) : void |
protected addSkillTreeNode ( System skill, string name, string desc, Rect pos, |
||
skill | System | |
name | string | |
desc | string | |
pos | Rect | |
img | ||
return | SkillTreeNode, |
public findPlayer ( System playerType ) : void | ||
playerType | System | |
return | void |
protected mousePositionInSkillTree ( ) : Vector2 | ||
return | Vector2 |
protected setSkillTreeNodeLinks ( SkillTreeNode, parent, SkillTreeNode, child ) : void | ||
parent | SkillTreeNode, | |
child | SkillTreeNode, | |
return | void |
protected unlockSkill ( SkillTreeNode, s ) : void | ||
s | SkillTreeNode, | |
return | void |