C# Class SkillRecords.SkillRecord, CSharpGameFramework

Show file Open project: dreamanlan/CSharpGameFramework Class Usage Examples

Public Properties

Property Type Description
addattack int
addcritical int
addcriticalpow int
adddefence int
addhp int
addmp int
addrps int
addshield int
addspeed int
aoeAngleOrLength float
aoeSize float
aoeType int
autoCast int
canmove int
cooldown int
damage int
desc string
distance float
dslFile string
dslSkillId int
duration int
flybackSkillId int
icon int
id int
impact int
impacttoself int
interruptPriority int
interval int
isInterrupt bool
maxAoeTargetCount int
needTarget bool
resources List
startupPositionType int
startupSkillId int
subsequentSkills List
targetType int
type int

Public Methods

Method Description
CopyFrom ( TableConfig skill ) : void
CopyTo ( TableConfig skill ) : void
GetSkillClipboardText ( ) : string
GetSkillDslClipboardText ( ) : string
GetSkillResourcesClipboardText ( ) : string

Method Details

CopyFrom() public method

public CopyFrom ( TableConfig skill ) : void
skill TableConfig
return void

CopyTo() public method

public CopyTo ( TableConfig skill ) : void
skill TableConfig
return void

GetSkillClipboardText() public method

public GetSkillClipboardText ( ) : string
return string

GetSkillDslClipboardText() public method

public GetSkillDslClipboardText ( ) : string
return string

GetSkillResourcesClipboardText() public method

public GetSkillResourcesClipboardText ( ) : string
return string

Property Details

addattack public property

public int addattack
return int

addcritical public property

public int addcritical
return int

addcriticalpow public property

public int addcriticalpow
return int

adddefence public property

public int adddefence
return int

addhp public property

public int addhp
return int

addmp public property

public int addmp
return int

addrps public property

public int addrps
return int

addshield public property

public int addshield
return int

addspeed public property

public int addspeed
return int

aoeAngleOrLength public property

public float aoeAngleOrLength
return float

aoeSize public property

public float aoeSize
return float

aoeType public property

public int aoeType
return int

autoCast public property

public int autoCast
return int

canmove public property

public int canmove
return int

cooldown public property

public int cooldown
return int

damage public property

public int damage
return int

desc public property

public string desc
return string

distance public property

public float distance
return float

dslFile public property

public string dslFile
return string

dslSkillId public property

public int dslSkillId
return int

duration public property

public int duration
return int

flybackSkillId public property

public int flybackSkillId
return int

icon public property

public int icon
return int

id public property

public int id
return int

impact public property

public int impact
return int

impacttoself public property

public int impacttoself
return int

interruptPriority public property

public int interruptPriority
return int

interval public property

public int interval
return int

isInterrupt public property

public bool isInterrupt
return bool

maxAoeTargetCount public property

public int maxAoeTargetCount
return int

needTarget public property

public bool needTarget
return bool

resources public property

public List resources
return List

startupPositionType public property

public int startupPositionType
return int

startupSkillId public property

public int startupSkillId
return int

subsequentSkills public property

public List subsequentSkills
return List

targetType public property

public int targetType
return int

type public property

public int type
return int