C# Class ShockCharacter, UnderworldExporter

Inheritance: MonoBehaviour
Show file Open project: hankmorgan/UnderworldExporter

Public Properties

Property Type Description
ActiveRunes int[]
AttackCharging int
Charge float
CursorIcon UnityEngine.Texture2D
CursorIconBlank UnityEngine.Texture2D
CursorIconDefault UnityEngine.Texture2D
CursorInMainWindow bool
InteractionMode int
InvMarker GameObject
ReadiedSpell string
Runes bool[]
StringControl StringController,
chargeRate float
isFemale bool
isLefty bool
lookRange float
pickupRange float
talkRange float
useRange float
weaponRange float

Public Methods

Method Description
PickupMode ( ) : void

Private Methods

Method Description
OnGUI ( ) : void
Start ( ) : void

Method Details

PickupMode() public method

public PickupMode ( ) : void
return void

Property Details

ActiveRunes public property

public int[] ActiveRunes
return int[]

AttackCharging public property

public int AttackCharging
return int

Charge public property

public float Charge
return float

CursorIcon public property

public Texture2D,UnityEngine CursorIcon
return UnityEngine.Texture2D

CursorIconBlank public property

public Texture2D,UnityEngine CursorIconBlank
return UnityEngine.Texture2D

CursorIconDefault public property

public Texture2D,UnityEngine CursorIconDefault
return UnityEngine.Texture2D

CursorInMainWindow public property

public bool CursorInMainWindow
return bool

InteractionMode public static property

public static int InteractionMode
return int

InvMarker public static property

public static GameObject InvMarker
return GameObject

ReadiedSpell public property

public string ReadiedSpell
return string

Runes public property

public bool[] Runes
return bool[]

StringControl public property

public StringController, StringControl
return StringController,

chargeRate public property

public float chargeRate
return float

isFemale public property

public bool isFemale
return bool

isLefty public property

public bool isLefty
return bool

lookRange public property

public float lookRange
return float

pickupRange public property

public float pickupRange
return float

talkRange public property

public float talkRange
return float

useRange public property

public float useRange
return float

weaponRange public property

public float weaponRange
return float