Property | Type | Description | |
---|---|---|---|
appliedSection | Section, | ||
effectType | string | ||
upgradeLevel | int |
Method | Description | |
---|---|---|
ApplyDamage ( Section, target, int power ) : void | ||
Construct ( ) : void | ||
Destruct ( ) : void | ||
EndTurnEffect ( ) : void | ||
GetEffectType ( ) : string | ||
GetInfo ( ) : string | ||
GetUpgradeLevel ( ) : int | ||
PreAttack ( Section, S ) : void | ||
SectionEffect ( ) : System.Collections | ||
SectionEffect ( Section, effectedSection ) : System.Collections | ||
Update ( ) : void | ||
Upgrade ( ) : void |
public ApplyDamage ( Section, target, int power ) : void | ||
target | Section, | |
power | int | |
return | void |
public SectionEffect ( ) : System.Collections | ||
return | System.Collections |
public SectionEffect ( Section, effectedSection ) : System.Collections | ||
effectedSection | Section, | |
return | System.Collections |