Property | Type | Description | |
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animalCount | int | ||
baseCoverType | BaseCoverType | ||
boughtByDeveloper | bool | ||
boughtByTimberCompany | bool | ||
canBeSurveyed | bool | ||
desirability | float | ||
id | int | ||
idMegatile | int | ||
idOwner | int | ||
isSurveyed | bool | ||
outpostRequested | bool | ||
permittedActions | int | ||
surveyRequested | bool | ||
treeCount | int | ||
zone | ZoneType |
Method | Description | |
---|---|---|
Empty ( ) : ResourceTileLite, |
Create an empty ResourceTileLite.
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Equals ( object obj ) : bool | ||
GetCenterPoint ( ) : Vector3 | ||
GetHashCode ( ) : int | ||
IsActionPermitted ( PlayerAction, action ) : bool |
Determines whether the specified action is permitted on this instance.
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ResourceTileLite ( ResourceTile, rawTileData ) : UnityEngine |
Initializes a new instance of the ResourceTileLite struct.
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ToString ( ) : string |
Returns a System.String that represents the current ResourceTileLite.
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public IsActionPermitted ( PlayerAction, action ) : bool | ||
action | PlayerAction, | /// The action being requested. /// |
return | bool |
public ResourceTileLite ( ResourceTile, rawTileData ) : UnityEngine | ||
rawTileData | ResourceTile, | /// Raw tile data. /// |
return | UnityEngine |