Method | Description | |
---|---|---|
CheckAssetRename ( string guid ) : void | ||
OpenAssetInTab ( string guid ) : void | ||
OpenAssetInTab ( string guid, int line ) : void | ||
OpenNewWindow ( ) : FGCodeWindow, | ||
OpenNewWindow ( Object target ) : FGCodeWindow, | ||
OpenNewWindow ( Object target, FGCodeWindow, nextTo ) : FGCodeWindow, | ||
OpenNewWindow ( Object target, FGCodeWindow, nextTo, bool reuseExisting ) : FGCodeWindow, | ||
RepaintAllWindows ( ) : void |
Method | Description | |
---|---|---|
CreateTextAsset ( ) : void | ||
EditMaterialShader ( MenuCommand mc ) : void | ||
FGCodeWindow ( ) : System.Collections.Generic | ||
GetAdjacentCodeTab ( bool right ) : FGCodeWindow, | ||
InitOnLoad ( ) : void | ||
MaterialContextMenuToShaderGUID ( MenuCommand mc ) : string | ||
MoveThisTab ( bool right ) : void | ||
OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnFirstUpdate ( ) : void | ||
OnGUI ( ) : void | ||
OnProjectItemGUI ( string item, Rect selectionRect ) : void | ||
OnTextBufferChanged ( ) : void | ||
OpenBehaviourScript ( MenuCommand mc ) : void | ||
PingLine ( int line ) : void | ||
PingLineWhenLoaded ( ) : void | ||
SelectAdjacentCodeTab ( bool right ) : void | ||
TryDockNextToSimilarTab ( FGCodeWindow, nextTo ) : bool | ||
UpdateWindowTitle ( ) : void | ||
ValidateEditMaterialShader ( MenuCommand mc ) : bool |
public static CheckAssetRename ( string guid ) : void | ||
guid | string | |
return | void |
public static OpenAssetInTab ( string guid ) : void | ||
guid | string | |
return | void |
public static OpenAssetInTab ( string guid, int line ) : void | ||
guid | string | |
line | int | |
return | void |
public static OpenNewWindow ( ) : FGCodeWindow, | ||
return | FGCodeWindow, |
public static OpenNewWindow ( Object target ) : FGCodeWindow, | ||
target | Object | |
return | FGCodeWindow, |
public static OpenNewWindow ( Object target, FGCodeWindow, nextTo ) : FGCodeWindow, | ||
target | Object | |
nextTo | FGCodeWindow, | |
return | FGCodeWindow, |
public static OpenNewWindow ( Object target, FGCodeWindow, nextTo, bool reuseExisting ) : FGCodeWindow, | ||
target | Object | |
nextTo | FGCodeWindow, | |
reuseExisting | bool | |
return | FGCodeWindow, |