C# Class EndConditions

Inheritance: MonoBehaviour
Show file Open project: mezosaurus/eae-project

Public Properties

Property Type Description
maxBountiesDestroyed int
maxNPCsEatenFeast int

Protected Methods

Method Description
HandleMarkedBountyDestroyedMessage ( Message, message ) : void
HandleNPCEatenMessage ( Message, message ) : void
HandlePlayerKilledMessage ( Message, message ) : void
RegisterListeners ( ) : void
UnregisterListeners ( ) : void

Private Methods

Method Description
CountTrees ( ) : int
OnDestroy ( ) : void
Start ( ) : void

Method Details

HandleMarkedBountyDestroyedMessage() protected method

protected HandleMarkedBountyDestroyedMessage ( Message, message ) : void
message Message,
return void

HandleNPCEatenMessage() protected method

protected HandleNPCEatenMessage ( Message, message ) : void
message Message,
return void

HandlePlayerKilledMessage() protected method

protected HandlePlayerKilledMessage ( Message, message ) : void
message Message,
return void

RegisterListeners() protected method

protected RegisterListeners ( ) : void
return void

UnregisterListeners() protected method

protected UnregisterListeners ( ) : void
return void

Property Details

maxBountiesDestroyed public property

public int maxBountiesDestroyed
return int

maxNPCsEatenFeast public property

public int maxNPCsEatenFeast
return int