C# Class ElevationTile, Endure

Inheritance: MonoBehaviour
Show file Open project: Endure-Game/Endure Class Usage Examples

Public Properties

Property Type Description
chest GameObject
hole GameObject
randomItem GameObject
ropeLadder GameObject
tent GameObject
tiles GameObject[]
wallsHash GameObject>.Dictionary
xMarksTheSpot GameObject

Public Methods

Method Description
ClearWallsHash ( ) : void
GetHole ( ) : GameObject
GetTreasureTile ( ) : GameObject
GetXMarksTheSpot ( ) : GameObject
SmoothElevation ( List tiles ) : void
placeCliffTiles ( List tiles ) : void

Private Methods

Method Description
GenerateWallTile ( List walls ) : GameObject
GetWallTile ( List walls ) : GameObject

Method Details

ClearWallsHash() public static method

public static ClearWallsHash ( ) : void
return void

GetHole() public method

public GetHole ( ) : GameObject
return GameObject

GetTreasureTile() public method

public GetTreasureTile ( ) : GameObject
return GameObject

GetXMarksTheSpot() public method

public GetXMarksTheSpot ( ) : GameObject
return GameObject

SmoothElevation() public method

public SmoothElevation ( List tiles ) : void
tiles List
return void

placeCliffTiles() public method

public placeCliffTiles ( List tiles ) : void
tiles List
return void

Property Details

chest public property

public GameObject chest
return GameObject

hole public property

public GameObject hole
return GameObject

randomItem public property

public GameObject randomItem
return GameObject

ropeLadder public property

public GameObject ropeLadder
return GameObject

tent public property

public GameObject tent
return GameObject

tiles public property

public GameObject[] tiles
return GameObject[]

wallsHash public static property

public static Dictionary wallsHash
return GameObject>.Dictionary

xMarksTheSpot public property

public GameObject xMarksTheSpot
return GameObject