Property | Type | Description | |
---|---|---|---|
highPunchClip | |||
jumpClip | |||
roarClip | |||
walkClip |
Property | Type | Description | |
---|---|---|---|
intelligence | int | ||
intelligencePerLvl | int | ||
spirit | int | ||
spiritPerLvl | int | ||
timeOut | int | ||
timeOutMax | int | ||
wisdom | int | ||
wisdomPerLvl | int |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
animateHighPunch ( ) : void | ||
animateIdle ( ) : void | ||
animateJump ( ) : void | ||
animateRoar ( ) : void | ||
animateWalk ( ) : void | ||
criticalHitCheck ( ) : bool | ||
getDamage ( ) : double | ||
initializeSecondaryStats ( ) : void | ||
loseEnergy ( float energy ) : bool |
Method | Description | |
---|---|---|
attackTarget ( ) : void | ||
initializePrimaryStats ( ) : void |
Method | Description | |
---|---|---|
attackAI ( ) : void | ||
determineAction ( ) : bool |
public AnimationClip,UnityEngine highPunchClip | ||
return |