Property | Type | Description | |
---|---|---|---|
aliasList | DeveloperConsoleAlias[], | ||
autocompleteBoxMaxSize | Vector2 | ||
autocompleteKeyCode | KeyCode, | ||
autocompleteSelectedColor | Color | ||
copyLogOutput | bool | ||
disallowedChars | char[] | ||
guiSkin | |||
lineHeight | float | ||
onlyAcceptAliases | bool | ||
showCursorWhenActive | bool | ||
textFieldHeight | float | ||
toggleKeyCode | KeyCode, | ||
transitionTime | float | ||
xSizePercent | float | ||
ySizePercent | float |
Method | Description | |
---|---|---|
ApplyAutocompleteText ( ) : void | ||
ApplyCommandsToGameObject ( GameObject go, string workWithText, bool printResult ) : void | ||
CopyLogOutout ( String condition, String stackTrace, LogType type ) : void | ||
DrawAutocompleteWindow ( string title, string names, Vector2 offset, int selectedIndex ) : void | ||
DrawAutocompleteWindow ( string title, string names, Vector2 offset, int selectedIndex, int windowIndex ) : void | ||
GetField ( GameObject gameObject, Component component, string fieldName ) : void | ||
GetProperty ( GameObject gameObject, Component component, string propertyName ) : void | ||
OnDisable ( ) : void | ||
OnGUI ( ) : void | ||
PrintToConsole ( string text ) : void | ||
RunMethod ( GameObject gameObject, Component component, string methodName, string arguments, bool printResult ) : void | ||
ScrollToDisplaySelected ( ) : void | ||
SetField ( GameObject gameObject, Component component, string fieldName, string argument ) : void | ||
SetProperty ( GameObject gameObject, Component component, string propertyName, string argument ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
FindAllGameObjects ( ) : IEnumerator | ||
ParseStringToObject ( Type objectType, string argument, object &returnObject ) : bool | ||
Start ( ) : IEnumerator |
public ApplyCommandsToGameObject ( GameObject go, string workWithText, bool printResult ) : void | ||
go | GameObject | |
workWithText | string | |
printResult | bool | |
return | void |
public CopyLogOutout ( String condition, String stackTrace, LogType type ) : void | ||
condition | String | |
stackTrace | String | |
type | LogType | |
return | void |
public DrawAutocompleteWindow ( string title, string names, Vector2 offset, int selectedIndex ) : void | ||
title | string | |
names | string | |
offset | Vector2 | |
selectedIndex | int | |
return | void |
public DrawAutocompleteWindow ( string title, string names, Vector2 offset, int selectedIndex, int windowIndex ) : void | ||
title | string | |
names | string | |
offset | Vector2 | |
selectedIndex | int | |
windowIndex | int | |
return | void |
public GetField ( GameObject gameObject, Component component, string fieldName ) : void | ||
gameObject | GameObject | |
component | Component | |
fieldName | string | |
return | void |
public GetProperty ( GameObject gameObject, Component component, string propertyName ) : void | ||
gameObject | GameObject | |
component | Component | |
propertyName | string | |
return | void |
public RunMethod ( GameObject gameObject, Component component, string methodName, string arguments, bool printResult ) : void | ||
gameObject | GameObject | |
component | Component | |
methodName | string | |
arguments | string | |
printResult | bool | |
return | void |
public SetField ( GameObject gameObject, Component component, string fieldName, string argument ) : void | ||
gameObject | GameObject | |
component | Component | |
fieldName | string | |
argument | string | |
return | void |
public SetProperty ( GameObject gameObject, Component component, string propertyName, string argument ) : void | ||
gameObject | GameObject | |
component | Component | |
propertyName | string | |
argument | string | |
return | void |