C# Class ClassOverwriteLongExitToShortEnter, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
Show file Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
oneDuration float
oneEnter int
oneEntered bool
oneExit int
oneExited bool
oneFinally int
oneUpdate int
twoEnter int
twoEntered bool

Public Methods

Method Description
Awake ( ) : void
One_Finally ( ) : void
Two_Enter ( ) : void
Update ( ) : void

Private Methods

Method Description
One_Enter ( ) : IEnumerator
One_Exit ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

One_Finally() public method

public One_Finally ( ) : void
return void

Two_Enter() public method

public Two_Enter ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

oneDuration public property

public float oneDuration
return float

oneEnter public property

public int oneEnter
return int

oneEntered public property

public bool oneEntered
return bool

oneExit public property

public int oneExit
return int

oneExited public property

public bool oneExited
return bool

oneFinally public property

public int oneFinally
return int

oneUpdate public property

public int oneUpdate
return int

twoEnter public property

public int twoEnter
return int

twoEntered public property

public bool twoEntered
return bool