C# Class ClassChangeDuringLongExit, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
Show file Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
oneEnter int
oneExit int
oneFinally int
oneUpdate int
twoEnter int

Public Methods

Method Description
Awake ( ) : void
One_Finally ( ) : void
One_Update ( ) : void

Private Methods

Method Description
One_Enter ( ) : IEnumerator
One_Exit ( ) : IEnumerator
Two_Enter ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

One_Finally() public method

public One_Finally ( ) : void
return void

One_Update() public method

public One_Update ( ) : void
return void

Property Details

oneEnter public property

public int oneEnter
return int

oneExit public property

public int oneExit
return int

oneFinally public property

public int oneFinally
return int

oneUpdate public property

public int oneUpdate
return int

twoEnter public property

public int twoEnter
return int