C# Class ClassChangeDuringLongEnter, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
Show file Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
oneDuration float
oneEnter int
oneExit int
oneUpdate int
twoEnter int

Public Methods

Method Description
Awake ( ) : void
One_Exit ( ) : void
Two_Enter ( ) : void
Update ( ) : void

Private Methods

Method Description
One_Enter ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

One_Exit() public method

public One_Exit ( ) : void
return void

Two_Enter() public method

public Two_Enter ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

oneDuration public property

public float oneDuration
return float

oneEnter public property

public int oneEnter
return int

oneExit public property

public int oneExit
return int

oneUpdate public property

public int oneUpdate
return int

twoEnter public property

public int twoEnter
return int