Method | Description | |
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Awake ( ) : void | ||
RunUpdate ( float delta ) : void |
Run update like classic unity's Update We use an other method here because the calling must be controlled by CharacterNetwork We can't use standard Update method because Unity update order is non-deterministic
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SuperUpdate ( ) : void |
Called by the controller when wanting to update custom code data
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Method | Description | |
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AcquiringGround ( ) : bool | ||
CalculateJumpVelocity ( ) : float | ||
LocalMovement ( ) : Vector3 |
Constructs a vector representing our movement local to our lookDirection, which is controlled by the camera
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MaintainingGround ( ) : bool |