C# Class CapBlock, CapsUnity

Show file Open project: kofight/CapsUnity Class Usage Examples

Public Properties

Property Type Description
CollectIndex int
CurState BlockState,
DropingBlockCount int
DropingStartTime float
EatAnimationName string
EatAudio AudioEnum
EatDelay float
EatDuration float
EatEffectName string
EatEffectPlayed bool
EatProgressAdded bool
EatingBlockCount int
color TBlockColor
droppingFrom Position,
m_addColorSprite UISprite,
m_addColorTweenAlpha TweenAlpha,
m_animation Animation
m_blockSprite UISprite,
m_blockTransform Transform
m_dropDownStartTime float
m_eatStartTime float
m_resortEffectStartTime long
m_shadowSprite UISprite,
m_tweenAlpha TweenAlpha,
m_tweenPosition TweenPosition,
m_tweenScale TweenScale,
special TSpecialBlock
x_move int
y_move int

Public Methods

Method Description
AddColorFadeIn ( ) : void
AddColorFadeOut ( ) : void
AlphaFadeIn ( ) : void
AlphaFadeOut ( ) : void
CapBlock ( ) : UnityEngine
Eat ( float delay ) : void
EndAddColorPingPong ( ) : void
IsDropDownAble ( ) : bool
IsDroping ( ) : bool
IsEating ( ) : bool
RefreshBlockSprite ( int flag ) : void
Reset ( ) : void
ResetAlphaAndAddColor ( ) : void
SelectAble ( ) : bool
StartAddColorPingPhong ( ) : void

Method Details

AddColorFadeIn() public method

public AddColorFadeIn ( ) : void
return void

AddColorFadeOut() public method

public AddColorFadeOut ( ) : void
return void

AlphaFadeIn() public method

public AlphaFadeIn ( ) : void
return void

AlphaFadeOut() public method

public AlphaFadeOut ( ) : void
return void

CapBlock() public method

public CapBlock ( ) : UnityEngine
return UnityEngine

Eat() public method

public Eat ( float delay ) : void
delay float
return void

EndAddColorPingPong() public method

public EndAddColorPingPong ( ) : void
return void

IsDropDownAble() public method

public IsDropDownAble ( ) : bool
return bool

IsDroping() public method

public IsDroping ( ) : bool
return bool

IsEating() public method

public IsEating ( ) : bool
return bool

RefreshBlockSprite() public method

public RefreshBlockSprite ( int flag ) : void
flag int
return void

Reset() public method

public Reset ( ) : void
return void

ResetAlphaAndAddColor() public method

public ResetAlphaAndAddColor ( ) : void
return void

SelectAble() public method

public SelectAble ( ) : bool
return bool

StartAddColorPingPhong() public method

public StartAddColorPingPhong ( ) : void
return void

Property Details

CollectIndex public property

public int CollectIndex
return int

CurState public property

public BlockState, CurState
return BlockState,

DropingBlockCount public static property

public static int DropingBlockCount
return int

DropingStartTime public property

public float DropingStartTime
return float

EatAnimationName public property

public string EatAnimationName
return string

EatAudio public property

public AudioEnum EatAudio
return AudioEnum

EatDelay public property

public float EatDelay
return float

EatDuration public property

public float EatDuration
return float

EatEffectName public property

public string EatEffectName
return string

EatEffectPlayed public property

public bool EatEffectPlayed
return bool

EatProgressAdded public property

public bool EatProgressAdded
return bool

EatingBlockCount public static property

public static int EatingBlockCount
return int

color public property

public TBlockColor color
return TBlockColor

droppingFrom public property

public Position, droppingFrom
return Position,

m_addColorSprite public property

public UISprite, m_addColorSprite
return UISprite,

m_addColorTweenAlpha public property

public TweenAlpha, m_addColorTweenAlpha
return TweenAlpha,

m_animation public property

public Animation m_animation
return Animation

m_blockSprite public property

public UISprite, m_blockSprite
return UISprite,

m_blockTransform public property

public Transform m_blockTransform
return Transform

m_dropDownStartTime public property

public float m_dropDownStartTime
return float

m_eatStartTime public property

public float m_eatStartTime
return float

m_resortEffectStartTime public property

public long m_resortEffectStartTime
return long

m_shadowSprite public property

public UISprite, m_shadowSprite
return UISprite,

m_tweenAlpha public property

public TweenAlpha, m_tweenAlpha
return TweenAlpha,

m_tweenPosition public property

public TweenPosition, m_tweenPosition
return TweenPosition,

m_tweenScale public property

public TweenScale, m_tweenScale
return TweenScale,

special public property

public TSpecialBlock special
return TSpecialBlock

x_move public property

public int x_move
return int

y_move public property

public int y_move
return int