Property | Type | Description | |
---|---|---|---|
attackSpeed | float | ||
attackStarted | bool | ||
backupSpeed | float | ||
bossDontFlip | GameObject | ||
dontattack | bool | ||
facingLeft | bool | ||
greenHead | Sprite | ||
groundChecker | Transform | ||
headCollider | GameObject | ||
horn1 | GameObject | ||
horn2 | GameObject | ||
isGrounded | bool | ||
radius | float | ||
redHead | Sprite | ||
shockwave | GameObject | ||
waitseconds | float | ||
xbufferback | GameObject | ||
xbufferfront | GameObject |
Method | Description | |
---|---|---|
BackingUp ( ) : void | ||
ChargeAttack ( ) : void | ||
CheckForEarlyWall ( ) : void | ||
Detect ( ) : void | ||
FixedUpdate ( ) : void | ||
FlingPlayer ( float xForce, float yForce ) : void | ||
Flip ( ) : void | ||
JumpWall ( ) : void | ||
OnCollisionEnter2D ( Collision2D col ) : void | ||
OnTriggerEnter2D ( |
||
SetAnger ( bool isPissed ) : void | ||
Shockwave ( ) : void | ||
Start ( ) : void | ||
Stunned ( ) : void | ||
TooCloseAttack ( ) : void | ||
Update ( ) : void | ||
cooldownHelper ( ) : void |
Method | Description | |
---|---|---|
afterHitWait ( ) : IEnumerator | ||
backupTime ( ) : IEnumerator | ||
quickAttack ( ) : IEnumerator | ||
quickattackCoolDown ( ) : IEnumerator | ||
shockwaveCooldown ( ) : IEnumerator | ||
stunTime ( ) : IEnumerator | ||
waitToFlip ( ) : IEnumerator |
public FlingPlayer ( float xForce, float yForce ) : void | ||
xForce | float | |
yForce | float | |
return | void |
public OnCollisionEnter2D ( Collision2D col ) : void | ||
col | Collision2D | |
return | void |
public OnTriggerEnter2D ( |
||
col | ||
return | void |