Property | Type | Description | |
---|---|---|---|
LinearColorSpace | bool | ||
SceneCamera | Camera | ||
m_albedoMaterial | Material | ||
m_normalMaterial | Material | ||
m_transparencyMaterial | Material |
Property | Type | Description | |
---|---|---|---|
m_areaLightList | List |
Method | Description | |
---|---|---|
AddLight ( GameObject lightObj ) : void | ||
Awake ( ) : void | ||
InitCamera ( ) : void | ||
InitMaterialsAndBuffers ( ) : void | ||
InitQuad ( ) : void | ||
OnGUI ( ) : void | ||
OnPostRender ( ) : void | ||
RemoveLight ( GameObject lightObj ) : void | ||
ResetBuffer ( ) : void | ||
SetFrustumRays ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
UpdateBuffer ( ) : void |
public AddLight ( GameObject lightObj ) : void | ||
lightObj | GameObject | |
return | void |
public RemoveLight ( GameObject lightObj ) : void | ||
lightObj | GameObject | |
return | void |