Property | Type | Description | |
---|---|---|---|
lifetime | float |
Property | Type | Description | |
---|---|---|---|
PM | PlayerScript, | ||
abilityUsed | bool | ||
coolDownInProgress | bool | ||
direction | Vector3 | ||
prefabPath | string | ||
spawnTime | float | ||
timeModifier | float | ||
tmpCoolDown | float | ||
type | AbilityType |
Method | Description | |
---|---|---|
OnDestroy ( ) : void | ||
Start ( ) : void | ||
getPath ( ) : string | ||
setDirection ( Vector3 dir ) : void |
Method | Description | |
---|---|---|
GameUpdate ( ) : void | ||
HandleAbilityStatusChanged ( Message, message ) : void | ||
RegisterListeners ( ) : void | ||
UnregisterListeners ( ) : void |
protected HandleAbilityStatusChanged ( Message, message ) : void | ||
message | Message, | |
return | void |