C# Class Universe.Modules.GlobalEnvironment.EnvironmentSettingsModule

Inheritance: IEnvironmentSettingsModule, INonSharedRegionModule
显示文件 Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddRegion ( IScene scene ) : void
Close ( ) : void
GetCurrentDayCycle ( ) : WindlightDayCycle
Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void
SetDayCycle ( WindlightDayCycle cycle ) : void
TriggerWindlightUpdate ( int interpolate ) : void

Private Methods

Method Description
BuildEQM ( int interpolate ) : OSD
EnvironmentSettings ( UUID agentID ) : byte[]
EventManager_OnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap
SetEnvironment ( Stream request, UUID agentID ) : byte[]

Method Details

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

GetCurrentDayCycle() public method

public GetCurrentDayCycle ( ) : WindlightDayCycle
return Universe.Framework.ClientInterfaces.WindlightDayCycle

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void

SetDayCycle() public method

public SetDayCycle ( WindlightDayCycle cycle ) : void
cycle Universe.Framework.ClientInterfaces.WindlightDayCycle
return void

TriggerWindlightUpdate() public method

public TriggerWindlightUpdate ( int interpolate ) : void
interpolate int
return void