Method | Description | |
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AdjustPositions ( |
Moves the position coordinates stored at the given memory region into the format required for rendering. This happens for SubTextures that contain a 'frame'.
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AdjustTexCoords ( |
Converts texture coordinates stored at the given memory region into the format required for rendering. While the texture coordinates of an image always use the range [0, 1], the actual coordinates could be different: you might be working with a SubTexture. This method adjusts the coordinates accordingly.
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AdjustVertexData ( |
Converts texture coordinates and vertex positions of raw vertex data into the format required for rendering.
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public AdjustPositions ( |
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vertexData | ||
startIndex | uint | |
count | uint | |
return | void |
public AdjustTexCoords ( |
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vertexData | ||
startIndex | uint | |
count | uint | |
return | void |
public AdjustVertexData ( |
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vertexData | ||
startIndex | uint | |
count | uint | |
return | void |