Property | Type | Description | |
---|---|---|---|
ID | int | ||
IsPressed | System.Boolean | ||
JustEntered | bool | ||
UnityBall | UnityBall | ||
Velocity | |||
count_down2 | System.Single | ||
count_down3 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
BoidsLeader ( ) : Casanova.Prelude | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Update ( float dt, |
||
concurrentSelectMethod30 ( float dt, |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public concurrentSelectMethod30 ( float dt, |
||
dt | float | |
world | ||
return | void |