Метод | Описание | |
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BoxTriangles ( Vector3 a, Vector3 b ) : IEnumerable |
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BoxTrianglesAndSides ( Vector3 a, Vector3 b ) : IEnumerable |
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CheckLineBox ( |
Warning: randomly returns incorrect hit position (back side of box).
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CheckLineBox ( Vector3 B1, Vector3 B2, Vector3 L1, Vector3 L2, Vector3 &Hit ) : bool | ||
CheckLineBoxExact ( |
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RayTriangle ( |
Метод | Описание | |
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GetIntersection ( float fDst1, float fDst2, Vector3 P1, Vector3 P2, Vector3 &Hit ) : bool | ||
InBox ( Vector3 Hit, Vector3 B1, Vector3 B2, int Axis ) : bool | ||
Interpolate ( Vector3 a, Vector3 b, float f ) : Vector3 | ||
PointInBox ( Vector3 v, |
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dot ( Vector3 u, Vector3 v ) : float |
public static BoxTriangles ( Vector3 a, Vector3 b ) : IEnumerable |
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a | Vector3 | |
b | Vector3 | |
Результат | IEnumerable |
public static BoxTrianglesAndSides ( Vector3 a, Vector3 b ) : IEnumerable |
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a | Vector3 | |
b | Vector3 | |
Результат | IEnumerable |
public static CheckLineBox ( |
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box | ||
line | ||
hit | Vector3 | |
Результат | bool |
public static CheckLineBox ( Vector3 B1, Vector3 B2, Vector3 L1, Vector3 L2, Vector3 &Hit ) : bool | ||
B1 | Vector3 | |
B2 | Vector3 | |
L1 | Vector3 | |
L2 | Vector3 | |
Hit | Vector3 | |
Результат | bool |
public static CheckLineBoxExact ( |
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line | ||
box | ||
Результат | BlockPosSide? |
public static RayTriangle ( |
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R | ||
T | ||
I | Vector3 | |
Результат | int |