Свойство | Тип | Описание | |
---|---|---|---|
Mesh | MeshStruct | ||
MyName | string | ||
RawTriangles | List |
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Vertices | List |
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index | int | ||
isSelected | bool | ||
isVolumetric | bool | ||
kdNodes | List |
||
memory | byte[] | ||
memsize | int | ||
pcc | ME3Package | ||
props | List |
||
psk | |||
readerpos | int |
Метод | Описание | |
---|---|---|
ApplyTangents ( int edge, System.Vector4 tan, System.Vector4 bitan ) : void | ||
CalcTangentSpace ( ) : void | ||
DeserializeDump ( byte raw ) : void | ||
DrawMesh ( Device device ) : void | ||
Dump ( ) : byte[] | ||
Export3DS ( lib3ds.Net.Lib3dsFile f, System.Matrix m ) : void | ||
ExportToPsk ( ) : |
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ExportToPsk ( string path ) : void | ||
FloatToHalf ( float f ) : |
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Focus ( System.Matrix m ) : void | ||
GenerateMesh ( ) : void | ||
GetMaterial ( int index ) : byte | ||
GetSelection ( ) : bool | ||
HalfToFloat ( |
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ImportFromPsk ( string path ) : void | ||
Process3DClick ( System.Vector3 org, System.Vector3 dir, System.Matrix m ) : float | ||
RayIntersectTriangle ( System.Vector3 rayPosition, System.Vector3 rayDirection, System.Vector3 tri0, System.Vector3 tri1, System.Vector3 tri2, float &pickDistance ) : bool | ||
ReadBoundings ( byte memory ) : void | ||
ReadBuffers ( byte memory ) : void | ||
ReadEdges ( byte memory ) : void | ||
ReadEnd ( byte memory ) : void | ||
ReadIndexBuffer ( byte memory ) : void | ||
ReadMaterials ( byte memory ) : void | ||
ReadRawTris ( byte memory ) : void | ||
ReadVerts ( byte memory ) : void | ||
ReadkDOPTree ( byte memory ) : void | ||
ReadkdNodes ( Meshplorer bound, byte memory ) : void | ||
RecalculateBoundings ( ) : void | ||
Render ( Device device, System.Matrix m ) : void | ||
SerializeToBuffer ( ) : byte[] | ||
SerializeToFile ( string path ) : void | ||
SetSelection ( bool Selected ) : void | ||
StaticMesh ( ) : System | ||
StaticMesh ( ME3Package Pcc, int Index ) : System | ||
ToTree ( ) : |
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ToTreeShort ( ) : |
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ToVec3 ( List |
||
ToVec3 ( |
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ToVec3 ( List |
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ToVec3 ( |
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UnknownPart ( byte memory ) : void | ||
WriteBoundaries ( |
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WriteBoundaries ( |
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WriteBuffers ( |
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WriteBuffers ( |
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WriteEdges ( |
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WriteEdges ( |
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WriteEnd ( |
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WriteEnd ( |
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WriteIndexBuffers ( |
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WriteIndexBuffers ( |
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WriteMaterials ( |
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WriteMaterials ( |
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WriteProperties ( |
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WriteTriangles ( |
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WriteTriangles ( |
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WriteUnknownPart ( |
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WriteUnknownPart ( |
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WriteVerts ( |
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WriteVerts ( |
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Write_kDOP ( |
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Write_kDOP ( |
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packedNorm ( int off ) : string | ||
sq ( float f ) : float |
Метод | Описание | |
---|---|---|
Deserialize ( ) : void | ||
RaySphereIntersect ( System.Vector3 p, System.Vector3 d, float r ) : System.Vector2 |
public ApplyTangents ( int edge, System.Vector4 tan, System.Vector4 bitan ) : void | ||
edge | int | |
tan | System.Vector4 | |
bitan | System.Vector4 | |
Результат | void |
public DeserializeDump ( byte raw ) : void | ||
raw | byte | |
Результат | void |
public Export3DS ( lib3ds.Net.Lib3dsFile f, System.Matrix m ) : void | ||
f | lib3ds.Net.Lib3dsFile | |
m | System.Matrix | |
Результат | void |
public FloatToHalf ( float f ) : |
||
f | float | |
Результат |
public HalfToFloat ( |
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val | ||
Результат | float |
public ImportFromPsk ( string path ) : void | ||
path | string | |
Результат | void |
public Process3DClick ( System.Vector3 org, System.Vector3 dir, System.Matrix m ) : float | ||
org | System.Vector3 | |
dir | System.Vector3 | |
m | System.Matrix | |
Результат | float |
public RayIntersectTriangle ( System.Vector3 rayPosition, System.Vector3 rayDirection, System.Vector3 tri0, System.Vector3 tri1, System.Vector3 tri2, float &pickDistance ) : bool | ||
rayPosition | System.Vector3 | |
rayDirection | System.Vector3 | |
tri0 | System.Vector3 | |
tri1 | System.Vector3 | |
tri2 | System.Vector3 | |
pickDistance | float | |
Результат | bool |
public ReadBoundings ( byte memory ) : void | ||
memory | byte | |
Результат | void |
public ReadIndexBuffer ( byte memory ) : void | ||
memory | byte | |
Результат | void |
public ReadMaterials ( byte memory ) : void | ||
memory | byte | |
Результат | void |
public ReadkDOPTree ( byte memory ) : void | ||
memory | byte | |
Результат | void |
public ReadkdNodes ( Meshplorer bound, byte memory ) : void | ||
bound | Meshplorer | |
memory | byte | |
Результат | void |
public Render ( Device device, System.Matrix m ) : void | ||
device | Device | |
m | System.Matrix | |
Результат | void |
public SerializeToFile ( string path ) : void | ||
path | string | |
Результат | void |
public SetSelection ( bool Selected ) : void | ||
Selected | bool | |
Результат | void |
public StaticMesh ( ME3Package Pcc, int Index ) : System | ||
Pcc | ME3Package | |
Index | int | |
Результат | System |
public ToTreeShort ( ) : |
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Результат |
public ToVec3 ( |
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p | ||
Результат | System.Vector3 |
public ToVec3 ( List |
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points | List |
|
Результат | System.Vector3[] |
public ToVec3 ( |
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points | ||
Результат | System.Vector3[] |
public WriteBoundaries ( |
||
fs | ||
Результат | void |
public WriteBoundaries ( |
||
fs | ||
Результат | void |
public WriteBuffers ( |
||
fs | ||
Результат | void |
public WriteBuffers ( |
||
fs | ||
Результат | void |
public WriteEdges ( |
||
fs | ||
Результат | void |
public WriteEdges ( |
||
fs | ||
Результат | void |
public WriteEnd ( |
||
fs | ||
Результат | void |
public WriteEnd ( |
||
fs | ||
Результат | void |
public WriteIndexBuffers ( |
||
fs | ||
Результат | void |
public WriteIndexBuffers ( |
||
fs | ||
Результат | void |
public WriteMaterials ( |
||
fs | ||
Результат | void |
public WriteMaterials ( |
||
fs | ||
Результат | void |
public WriteProperties ( |
||
fs | ||
Результат | void |
public WriteTriangles ( |
||
fs | ||
Результат | void |
public WriteTriangles ( |
||
fs | ||
Результат | void |
public WriteUnknownPart ( |
||
fs | ||
Результат | void |
public WriteUnknownPart ( |
||
fs | ||
Результат | void |
public WriteVerts ( |
||
fs | ||
Результат | void |
public WriteVerts ( |
||
fs | ||
Результат | void |
public Write_kDOP ( |
||
fs | ||
Результат | void |
public Write_kDOP ( |
||
fs | ||
Результат | void |