Свойство | Тип | Описание | |
---|---|---|---|
Client_ReceiveCreateBulletEvent | void | ||
Client_ReceiveFireEvent | void | ||
Client_ReceiveNoAmmoEvent | void | ||
Client_ReceiveReloadEvent | void | ||
Client_ReceiveUpdateBulletCount | void | ||
OnFire | void | ||
OnReload | void | ||
Server_SendCreateBulletEventToAllClients | void | ||
Server_SendFireEventToAllClients | void | ||
Server_SendNoAmmoEventToAllClients | void | ||
Server_SendReloadEventToAllClients | void | ||
Server_SendUpdateBulletCountToClients | void |
Метод | Описание | |
---|---|---|
AddBullets ( |
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GetAdvanceAttackTargetPosition ( bool alternative, MapObject obj, bool useGravity, Vec3 &pos ) : bool | ||
GetFirePosition ( bool alternative ) : Vec3 | ||
GetFireRotation ( bool alternative ) : Quat | ||
TryFire ( bool alternative ) : bool | ||
TryReload ( ) : void |
Метод | Описание | |
---|---|---|
CreateBullet ( Mode mode ) : void | ||
Fire ( Mode mode ) : void | ||
OnLoad ( TextBlock block ) : bool | ||
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnPreCreate ( ) : void | ||
OnSave ( TextBlock block ) : void | ||
OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void |
Метод | Описание | |
---|---|---|
Client_ReceiveCreateBulletEvent ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveFireEvent ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveNoAmmoEvent ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveReloadEvent ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveUpdateBulletCount ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
OnFire ( |
||
OnReload ( ) : void | ||
Server_SendCreateBulletEventToAllClients ( Mode mode ) : void | ||
Server_SendFireEventToAllClients ( bool alternative ) : void | ||
Server_SendNoAmmoEventToAllClients ( ) : void | ||
Server_SendReloadEventToAllClients ( ) : void | ||
Server_SendUpdateBulletCountToClients ( IList |
public AddBullets ( |
||
bulletType | ||
count | int | |
Результат | void |
protected CreateBullet ( Mode mode ) : void | ||
mode | Mode | |
Результат | void |
public GetAdvanceAttackTargetPosition ( bool alternative, MapObject obj, bool useGravity, Vec3 &pos ) : bool | ||
alternative | bool | |
obj | MapObject | |
useGravity | bool | |
pos | Vec3 | |
Результат | bool |
public GetFirePosition ( bool alternative ) : Vec3 | ||
alternative | bool | |
Результат | Vec3 |
public GetFireRotation ( bool alternative ) : Quat | ||
alternative | bool | |
Результат | Quat |
protected OnLoad ( TextBlock block ) : bool | ||
block | TextBlock | |
Результат | bool |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
protected OnSave ( TextBlock block ) : void | ||
block | TextBlock | |
Результат | void |
protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
Результат | void |
public TryFire ( bool alternative ) : bool | ||
alternative | bool | |
Результат | bool |