Метод | Описание | |
---|---|---|
AssumeDragCubePosition ( string name ) : void | ||
FixedUpdate ( ) : void | ||
GetDragCubeNames ( ) : string[] | ||
IsMoving ( ) : bool | ||
OnActive ( ) : void | ||
OnAwake ( ) : void | ||
PlayAnimation ( float speed ) : void | ||
SetAnimation ( float position, float speed = 0.0f ) : void | ||
SetScalar ( float t ) : void | ||
SetUIRead ( bool state ) : void | ||
SetUIWrite ( bool state ) : void | ||
SetUpAnimation ( string animationName, Part part ) : UnityEngine.AnimationState[] | ||
Start ( ) : void | ||
UsesProceduralDragCubes ( ) : bool |
Метод | Описание | |
---|---|---|
Decouple ( ) : void | ||
DecoupleAction ( KSPActionParam param ) : void | ||
ToggleAnimationEditor ( ) : void |
public AssumeDragCubePosition ( string name ) : void | ||
name | string | |
Результат | void |
public PlayAnimation ( float speed ) : void | ||
speed | float | |
Результат | void |
public SetAnimation ( float position, float speed = 0.0f ) : void | ||
position | float | |
speed | float | |
Результат | void |
public SetUpAnimation ( string animationName, Part part ) : UnityEngine.AnimationState[] | ||
animationName | string | |
part | Part | |
Результат | UnityEngine.AnimationState[] |