Метод | Описание | |
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GetBuffer ( int face, int mipmap ) : Axiom.Graphics.HardwarePixelBuffer | ||
Unload ( ) : void |
Deletes the texture memory.
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Метод | Описание | |
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GenerateMipMaps ( byte data, bool useSoftware, bool isCompressed, int faceNum ) : void | ||
createInternalResources ( ) : void | ||
dispose ( bool disposeManagedResources ) : void |
Implementation of IDisposable to determine how resources are disposed of.
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freeInternalResources ( ) : void | ||
load ( ) : void |
Метод | Описание | |
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CreateRenderTexture ( ) : void |
Used to generate a texture capable of serving as a rendering target.
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GLTexture ( |
Constructor used when creating a manual texture.
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MostSignificantBitSet ( int val ) : int |
Helper method for getting the next highest power of 2 value from the specified value. Example: Input: 3 Result: 4, Input: 96 Output: 128 |
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RescaleNPower2 ( Image src ) : byte[] | ||
_createSurfaceList ( ) : void |
protected GenerateMipMaps ( byte data, bool useSoftware, bool isCompressed, int faceNum ) : void | ||
data | byte | |
useSoftware | bool | |
isCompressed | bool | |
faceNum | int | |
Результат | void |
public GetBuffer ( int face, int mipmap ) : Axiom.Graphics.HardwarePixelBuffer | ||
face | int | |
mipmap | int | |
Результат | Axiom.Graphics.HardwarePixelBuffer |
protected createInternalResources ( ) : void | ||
Результат | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
Результат | void |