C# Класс ACR_Movement.ACR_Movement

Наследование: CLRScriptFramework.CLRScriptBase, IGeneratedScriptProgram
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Открытые свойства

Свойство Тип Описание
ScriptParameterTypes System.Type[]

Открытые методы

Метод Описание
ACR_Movement ( [ Intrinsics, [ Host ) : System
CloneScriptProgram ( ) : IGeneratedScriptProgram

This routine is invoked when the script context is being cloned for the creation of a script situation. Its purpose is to create a new SampleManagedNWScript object and transfer any state desired to the new script object.

ExecuteScript ( [ ObjectSelf, [ ScriptParameters, [ DefaultReturnCode ) : Int32

This routine is the main entry point symbol for the script. It is invoked when the packaged script is executed.

ExecuteScriptSituation ( [ ScriptSituationId, [ Locals, [ ObjectSelf ) : void

This routine is invoked when a script situation created by the script is resumed for execution (for example, a DelayCommand continuation). Its purpose is to perform the appropriate resume action for this continuation. Note that a script situation may be resumed after the original script object has been deleted, or even after the host process has been exited and restarted (in the save of a saved game that has been loaded).

LoadScriptGlobals ( [ Globals ) : void

This routine is invoked when the script context was restored from the interopability script stack for a script situation. Its purpose is to restore any 'global' (i.e. member variable) state that was passed to the initial StoreState request. The globals may only include standard NWScript types (Int32, UInt32, Single, and engine structures).

SaveScriptGlobals ( ) : object[]

This helper function saves the value of all 'globals' to an object array for use with storing a saved state (e.g. a script situation).

ScriptMain ( [ ScriptParameters, [ DefaultReturnCode ) : Int32

Приватные методы

Метод Описание
ACR_Movement ( [ Other ) : System

Описание методов

ACR_Movement() публичный метод

public ACR_Movement ( [ Intrinsics, [ Host ) : System
Intrinsics [
Host [
Результат System

CloneScriptProgram() публичный метод

This routine is invoked when the script context is being cloned for the creation of a script situation. Its purpose is to create a new SampleManagedNWScript object and transfer any state desired to the new script object.
public CloneScriptProgram ( ) : IGeneratedScriptProgram
Результат IGeneratedScriptProgram

ExecuteScript() публичный метод

This routine is the main entry point symbol for the script. It is invoked when the packaged script is executed.
public ExecuteScript ( [ ObjectSelf, [ ScriptParameters, [ DefaultReturnCode ) : Int32
ObjectSelf [ Supplies the "OBJECT_SELF" object id of /// the object that the script is being executed over. This may be the /// invalid object id (Script.OBJECT_INVALID) if no object is /// associated with the execute script request.
ScriptParameters [ Supplies the parameter values for /// the script. If the type deriving from IGeneratedScriptProgram /// declares a ScriptParameterTypes public field, then parameters may /// be passed in via this array (in which case the parameter types /// have already been converted and validated). Otherwise, no /// arguments are provided.
DefaultReturnCode [ Supplies the requested default /// return code to use if the script is a "main"-style script that /// would not conventionally return a value.
Результат System.Int32

ExecuteScriptSituation() публичный метод

This routine is invoked when a script situation created by the script is resumed for execution (for example, a DelayCommand continuation). Its purpose is to perform the appropriate resume action for this continuation. Note that a script situation may be resumed after the original script object has been deleted, or even after the host process has been exited and restarted (in the save of a saved game that has been loaded).
public ExecuteScriptSituation ( [ ScriptSituationId, [ Locals, [ ObjectSelf ) : void
ScriptSituationId [ Supplies the ScriptSituationId that /// was provided to the initial StoreState request, which is intended /// to uniquely identify the site within which the script situation was /// created.
Locals [ Supplies an array of local variables that were /// provided to the initial StoreState request. The locals may only /// include standard NWScript types (Int32, UInt32, Single, and engine /// structures).
ObjectSelf [ Supplies the "OBJECT_SELF" object id of /// the object that the script is being executed over. This may be the /// invalid object id (Script.OBJECT_INVALID) if no object is /// associated with the execute script request.
Результат void

LoadScriptGlobals() публичный метод

This routine is invoked when the script context was restored from the interopability script stack for a script situation. Its purpose is to restore any 'global' (i.e. member variable) state that was passed to the initial StoreState request. The globals may only include standard NWScript types (Int32, UInt32, Single, and engine structures).
public LoadScriptGlobals ( [ Globals ) : void
Globals [ Supplies an array of global variables that /// were provided to the initial StoreState request.
Результат void

SaveScriptGlobals() публичный метод

This helper function saves the value of all 'globals' to an object array for use with storing a saved state (e.g. a script situation).
public SaveScriptGlobals ( ) : object[]
Результат object[]

ScriptMain() публичный метод

public ScriptMain ( [ ScriptParameters, [ DefaultReturnCode ) : Int32
ScriptParameters [
DefaultReturnCode [
Результат System.Int32

Описание свойств

ScriptParameterTypes публичное статическое свойство

public static Type[],System ScriptParameterTypes
Результат System.Type[]