C# Class ProjectStorms.AirshipDyingBehaviour

A simple script that sets the behaviour for the falling airship state. The player's ship will free-fall and the camera will stay in place and look at the ship.
Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
airshipMainCam AirshipCamBehaviour
fallAcceleration float
timerUntilReset float

Public Methods

Method Description
Awake ( ) : void
FixedUpdate ( ) : void
OnEnable ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

airshipMainCam public_oe property

Handle to the airship camera script.
public AirshipCamBehaviour,ProjectStorms airshipMainCam
return AirshipCamBehaviour

fallAcceleration public_oe property

How fast the player ship will fall, defaults to the Earth gravitational constant.
public float fallAcceleration
return float

timerUntilReset public_oe property

How long should the player watch their ship falling until it resets and takes them to the Roulette screen - experiment with this.
public float timerUntilReset
return float