Property | Type | Description | |
---|---|---|---|
customVars | string | ||
itemIdentifier | string | ||
itemName | string | ||
layerDepth | float | ||
originX | float | ||
originY | float | ||
physics | |||
renderLayer | int | ||
rotation | float | ||
scaleX | float | ||
scaleY | float | ||
shaderName | string | ||
shape | |||
tags | string[] | ||
tint | float[] | ||
uniqueId | int | ||
x | float | ||
y | float | ||
zIndex | int |
Method | Description | |
---|---|---|
ToString ( ) : string | ||
calculateLayerDepth ( float zIndexMin, float zIndexMax, |
helper to translate zIndex to layerDepth. zIndexMax should be at least equal to the highest zIndex
|
public calculateLayerDepth ( float zIndexMin, float zIndexMax, |
||
zIndexMin | float | |
zIndexMax | float | Z index max. |
compositeItem | ||
return | float |
public PhysicsBodyDataVO,Nez.Overlap2D.Runtime physics | ||
return |