Method |
Description |
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ActorFollowCamera ( ) : Statement |
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ActorFromPos ( ) : Statement |
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Add ( ) : Statement |
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AnimateActorCore ( ) : Statement |
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BeginOverride ( ) : Statement |
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BinaryExpression ( Operator op ) : Statement |
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BreakHere ( ) : Statement |
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ClearState ( ObjectStateV2 type ) : Statement |
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ClearState02 ( ) : Statement |
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ClearState04 ( ) : Statement |
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ClearState08 ( ) : Statement |
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Cutscene ( ) : Statement |
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Decrement ( ) : Statement |
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Delay ( ) : Statement |
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DoSentence ( ) : Statement |
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Dummy ( ) : Statement |
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EndCutscene ( ) : Statement |
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EqualZero ( ) : Statement |
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GetActorAt ( Expression index ) : Expression |
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GetActorBitVar ( ) : Statement |
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GetActorFacing ( ) : Statement |
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GetActorMoving ( ) : Statement |
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GetActorRoom ( ) : Statement |
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GetActorX ( ) : Statement |
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GetActorY ( ) : Statement |
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GetBitVar ( ) : Statement |
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GetClosestActor ( ) : Statement |
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GetDistance ( ) : Statement |
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GetObjectAt ( Expression index ) : ElementAccess |
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GetObjectOwner ( ) : Statement |
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GetRandomNumber ( ) : Statement |
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GetResultIndex ( ) : int |
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GetVar ( ) : Expression |
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GetVariableAt ( int index ) : ElementAccess |
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IfEqualActiveObject2 ( ) : Statement |
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IfEqualActiveObject2Common ( bool checkType ) : Expression |
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IfNotEqualActiveObject2 ( ) : Statement |
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IfNotState02 ( ) : Statement |
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IfNotState04 ( ) : Statement |
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IfNotState08 ( ) : Statement |
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IfNotStateCommon ( ObjectStateV2 type ) : Statement |
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IfState02 ( ) : Statement |
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IfState04 ( ) : Statement |
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IfState08 ( ) : Statement |
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IfStateCommon ( ObjectStateV2 type ) : Statement |
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Increment ( ) : Statement |
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IsEqual ( ) : Statement |
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IsGreater ( ) : Statement |
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IsGreaterEqual ( ) : Statement |
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IsLess ( ) : Statement |
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IsLessEqual ( ) : Statement |
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IsNotEqual ( ) : Statement |
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IsScriptRunning ( ) : Statement |
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IsSoundRunning ( ) : Statement |
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JumpRelative ( ) : Statement |
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JumpRelative ( Expression condition ) : Statement |
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Lights ( ) : Statement |
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LoadCostume ( ) : Statement |
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LoadRoom ( ) : Statement |
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LoadRoomWithEgo ( ) : Statement |
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LoadScript ( ) : Statement |
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LoadSound ( ) : Statement |
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LockCostume ( ) : Statement |
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LockRoom ( ) : Statement |
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LockScript ( ) : Statement |
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LockSound ( ) : Statement |
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Move ( ) : Statement |
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Nop ( ) : Statement |
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NotEqualZero ( ) : Statement |
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PanCameraTo ( ) : Statement |
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PickupObject ( ) : Statement |
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Print ( ) : Statement |
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PrintEgo ( ) : Statement |
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PutActor ( ) : Statement |
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PutActorAtObject ( ) : Statement |
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PutActorInRoom ( ) : Statement |
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Restart ( ) : Statement |
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SaveLoadGame ( ) : Statement |
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ScreenPrepare ( ) : Statement |
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SetActorBitVar ( ) : Statement |
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SetBitVar ( ) : Statement |
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SetCameraAt ( ) : Statement |
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SetMode ( ) : Statement |
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SetObjectName ( ) : Statement |
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SetOwnerOf ( ) : Statement |
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SetResult ( int index, Expression value ) : Expression |
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SetState02 ( ) : Statement |
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SetState04 ( ) : Statement |
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SetState08 ( ) : Statement |
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SetStateCommon ( ObjectStateV2 type ) : Statement |
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StartMusic ( ) : Statement |
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StartScript ( ) : Statement |
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StartSound ( ) : Statement |
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StopCurrentScript ( ) : Statement |
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StopMusic ( ) : Statement |
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StopObjectCode ( ) : Statement |
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StopScript ( ) : Statement |
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StopSound ( ) : Statement |
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Subtract ( ) : Statement |
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UnlockCostume ( ) : Statement |
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UnlockRoom ( ) : Statement |
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UnlockScript ( ) : Statement |
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UnlockSound ( ) : Statement |
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WalkActorTo ( ) : Statement |
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WalkActorToActor ( ) : Statement |
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WalkActorToObject ( ) : Statement |
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