메소드 | 설명 | |
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IsInCircle ( float src_x, float src_z, float otherpoint_x, float otherpoint_z, float radius ) : bool | ||
Maths ( ) : System | ||
RadnomPointInCircle ( float xCurrent, float zCurrent, float radius ) : |
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RandomBetween ( float min, float max ) : float | ||
RandomPointInCircleV2 ( float xCurrent, float zCurrent, float radius ) : |
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RandomPointOnCircle ( float xCurrent, float yCurrent, float zCurrent, float radius ) : |
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currentpos ( float init, float destination, int millisecsPassed ) : float | ||
diceRollOperant ( ) : int | ||
distance2Coords ( float x1, float x2, float z1, float z2 ) : float | ||
getByteForDegrees ( int degrees ) : byte | ||
getOppositeDegrees ( int actual ) : int |
public IsInCircle ( float src_x, float src_z, float otherpoint_x, float otherpoint_z, float radius ) : bool | ||
src_x | float | |
src_z | float | |
otherpoint_x | float | |
otherpoint_z | float | |
radius | float | |
리턴 | bool |
public RadnomPointInCircle ( float xCurrent, float zCurrent, float radius ) : |
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xCurrent | float | |
zCurrent | float | |
radius | float | |
리턴 |
public RandomBetween ( float min, float max ) : float | ||
min | float | |
max | float | |
리턴 | float |
public RandomPointInCircleV2 ( float xCurrent, float zCurrent, float radius ) : |
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xCurrent | float | |
zCurrent | float | |
radius | float | |
리턴 |
public RandomPointOnCircle ( float xCurrent, float yCurrent, float zCurrent, float radius ) : |
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xCurrent | float | |
yCurrent | float | |
zCurrent | float | |
radius | float | |
리턴 |
public currentpos ( float init, float destination, int millisecsPassed ) : float | ||
init | float | |
destination | float | |
millisecsPassed | int | |
리턴 | float |
public distance2Coords ( float x1, float x2, float z1, float z2 ) : float | ||
x1 | float | |
x2 | float | |
z1 | float | |
z2 | float | |
리턴 | float |