프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Alter | Thread | ||
Base | Thread | ||
Drums | Thread | ||
Harps | Thread | ||
Strings | Thread | ||
Synth | Thread | ||
ballColour | Image.value | ||
baseCue1 | |||
bellCue1 | |||
emitter | Microsoft.Xna.Framework.Audio.AudioEmitter | ||
listener | Microsoft.Xna.Framework.Audio.AudioListener | ||
pianoCue1 | |||
searchCue | |||
stringCue1 |
메소드 | 설명 | |
---|---|---|
ChangeBase ( ) : void |
Starts the thread for base melody modification.
|
|
ChangeBells ( ) : void |
Starts the thread for bell melody modification.
|
|
ChangeDrums ( ) : void |
Starts the thread for piano melody modification.
|
|
ChangeHarp ( ) : void |
Starts the thread for harp melody modification.
|
|
ChangeMelody ( Object colour ) : void |
Method that regulates the modification of the song.
|
|
ChangePiano ( ) : void |
Starts the thread for piano melody modification.
|
|
ChangeStrings ( ) : void |
Starts the thread for string melody modification.
|
|
ChangeSynth ( ) : void |
Starts the thread for synth melody modification.
|
|
GameAudio ( ) : System | ||
Initialise ( ) : void |
Plays the initial melody.
|
|
InstrChanger ( Image colour ) : void |
Starts the thread for instrument modification depending on the colour.
|
|
ModifyBase ( ) : void |
Modifies the initial melody.
|
|
ModifyBells ( ) : void |
Modifies the bell melody.
|
|
ModifyDrums ( ) : void |
Modifies the drum loop.
|
|
ModifyHarp ( ) : void |
Modifies the harp melody.
|
|
ModifyPiano ( ) : void |
Modifies the piano melody.
|
|
ModifyStrings ( ) : void |
Modifies the string melody.
|
|
ModifySynth ( ) : void |
Modifies the synth melody.
|
|
ResumeThreads ( ) : void |
Resume any threads currently suspended
|
|
SuspendThreads ( ) : void |
Suspend any threads currently executing
|
|
UpdateAudio ( ) : void |
Updates the audio in the game.
|
|
disposeBallCues ( ) : void |
Dispose of all the ball noise cues in memory
|
|
disposeBaseCues ( ) : void |
Dispose of all the base melody cues in memory
|
|
disposeBellCues ( ) : void |
Dispose of all the bell cues in memory
|
|
disposeDrumCues ( ) : void |
Dispose of all the drum cues in memory
|
|
disposeHarpCues ( ) : void |
Dispose of all the harp cues in memory
|
|
disposePianoCues ( ) : void |
Dispose of all the piano cues in memory
|
|
disposeSpecialCues ( ) : void |
Dispose of all the special mode cues in memory
|
|
disposeStringCues ( ) : void |
Dispose of all the string cues in memory
|
|
disposeSynthCues ( ) : void |
Dispose of all the synth cues in memory
|
|
pauseAllCues ( ) : void |
In the event of a special mode, pause all the currently playing cues.
|
|
resetBallCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetBaseCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetBellCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetDrumCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetHarpCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetPianoCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetSpecialCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetStringCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resetSynthCues ( ) : void |
Sets the cues equal to the specified files from the sound bank to make them ready to be played again.
|
|
resumeAllCues ( ) : void |
When a special mode ends, resume the cues that were paused.
|
|
setPosition ( Vector3 pos ) : void |
Sets the position of the ball that caused an explosion.
|
public Cue,Microsoft.Xna.Framework.Audio baseCue1 | ||
리턴 |
public Cue,Microsoft.Xna.Framework.Audio bellCue1 | ||
리턴 |
public AudioEmitter,Microsoft.Xna.Framework.Audio emitter | ||
리턴 | Microsoft.Xna.Framework.Audio.AudioEmitter |
public AudioListener,Microsoft.Xna.Framework.Audio listener | ||
리턴 | Microsoft.Xna.Framework.Audio.AudioListener |
public Cue,Microsoft.Xna.Framework.Audio pianoCue1 | ||
리턴 |
public Cue,Microsoft.Xna.Framework.Audio searchCue | ||
리턴 |