메소드 | 설명 | |
---|---|---|
IntersectWith ( Ray ray, float &distance ) : bool | ||
TerrainTriangleHolder ( int indices, System.Vector3 vertices ) : System |
메소드 | 설명 | |
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CalculateBounds ( IEnumerable |
public IntersectWith ( Ray ray, float &distance ) : bool | ||
ray | Ray | |
distance | float | |
리턴 | bool |
public TerrainTriangleHolder ( int indices, System.Vector3 vertices ) : System | ||
indices | int | |
vertices | System.Vector3 | |
리턴 | System |