메소드 | 설명 | |
---|---|---|
CalculatePosition ( ) : Vector2 | ||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
PostCreate ( |
||
SetText ( string text ) : void | ||
SpeechBubble ( ) : System | ||
SpeechBubble ( Entity owner, string text ) : System | ||
Update ( |
메소드 | 설명 | |
---|---|---|
Construct ( Entity owner, string text ) : void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public PostCreate ( |
||
gameTime | ||
engine | GameEngine.TeeEngine | |
리턴 | void |
public SpeechBubble ( Entity owner, string text ) : System | ||
owner | Entity | |
text | string | |
리턴 | System |
public Update ( |
||
gameTime | ||
engine | GameEngine.TeeEngine | |
리턴 | void |