프로퍼티 | 타입 | 설명 | |
---|---|---|---|
passengerPrefab | |||
pooledAmount | int | ||
spawnOffset | |||
waveCooldown | float | ||
waveSize | int |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
OnTriggerStay ( |
Called when an object enters this trigger.
|
|
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
IsPlayer ( |
Returns whether the input collider is a player.
|
|
SpawnPassengerFor ( |
Spawns a passenger slightly above the input transform.
|
public OnTriggerStay ( |
||
a_other | ||
리턴 | void |