메소드 | 설명 | |
---|---|---|
EnqueueCommand ( int playerid, int frame, byte cmd ) : void | ||
KeyFrame ( int allowedframe, int hash, PlayerPosition>.Dictionary |
||
LoadState ( byte savegame, int simulationstartframe ) : void |
public EnqueueCommand ( int playerid, int frame, byte cmd ) : void | ||
playerid | int | |
frame | int | |
cmd | byte | |
리턴 | void |
public KeyFrame ( int allowedframe, int hash, PlayerPosition>.Dictionary |
||
allowedframe | int | |
hash | int | |
playerpositions | PlayerPosition>.Dictionary | |
리턴 | void |
public LoadState ( byte savegame, int simulationstartframe ) : void | ||
savegame | byte | |
simulationstartframe | int | |
리턴 | void |