프로퍼티 | 타입 | 설명 | |
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PointA | IrrlichtNETCP.Vector3D |
메소드 | 설명 | |
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Equals ( object obj ) : bool | ||
FromUnmanaged ( float un ) : |
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GetHashCode ( ) : int | ||
GetIntersectionOfPlaneWithLine ( IrrlichtNETCP.Vector3D linePoint, IrrlichtNETCP.Vector3D lineVect, IrrlichtNETCP.Vector3D &intersection ) : bool |
Calculates the intersection between a 3d line and the plane the triangle is on.
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GetIntersectionWithLimitedLine ( IrrlichtNETCP.Line3D line, IrrlichtNETCP.Vector3D &outIntersection ) : bool |
Returns an intersection with a 3d line.
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IsOnSameSide ( IrrlichtNETCP.Vector3D p1, IrrlichtNETCP.Vector3D p2, IrrlichtNETCP.Vector3D a, IrrlichtNETCP.Vector3D b ) : bool | ||
ToString ( ) : string | ||
ToUnmanaged ( ) : float[] | ||
Triangle3D ( IrrlichtNETCP.Vector3D A, IrrlichtNETCP.Vector3D B, IrrlichtNETCP.Vector3D C ) : System | ||
Triangle3D ( float AX, float AY, float AZ, float BX, float BY, float BZ, float CX, float CY, float CZ ) : System |
메소드 | 설명 | |
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GetIntersectionWithLine ( IrrlichtNETCP.Vector3D linePoint, IrrlichtNETCP.Vector3D lineVect, IrrlichtNETCP.Vector3D &outIntersection ) : bool |
Returns an intersection with a 3d line. Please note that also points are returned as intersection, which are on the line, but not between the start and end point of the line. If you want the returned point be between start and end, please use getIntersectionWithLimitedLine().
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IsPointInside ( IrrlichtNETCP.Vector3D p ) : bool |
public static FromUnmanaged ( float un ) : |
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un | float | |
리턴 |
public GetIntersectionOfPlaneWithLine ( IrrlichtNETCP.Vector3D linePoint, IrrlichtNETCP.Vector3D lineVect, IrrlichtNETCP.Vector3D &intersection ) : bool | ||
linePoint | IrrlichtNETCP.Vector3D | Vector of the line to intersect with |
lineVect | IrrlichtNETCP.Vector3D | Point of the line to intersect with. |
intersection | IrrlichtNETCP.Vector3D | Place to store the intersection point, if there is one. |
리턴 | bool |
public GetIntersectionWithLimitedLine ( IrrlichtNETCP.Line3D line, IrrlichtNETCP.Vector3D &outIntersection ) : bool | ||
line | IrrlichtNETCP.Line3D | Line to intersect with. |
outIntersection | IrrlichtNETCP.Vector3D | Place to store the intersection point, if there is one. |
리턴 | bool |
public IsOnSameSide ( IrrlichtNETCP.Vector3D p1, IrrlichtNETCP.Vector3D p2, IrrlichtNETCP.Vector3D a, IrrlichtNETCP.Vector3D b ) : bool | ||
p1 | IrrlichtNETCP.Vector3D | |
p2 | IrrlichtNETCP.Vector3D | |
a | IrrlichtNETCP.Vector3D | |
b | IrrlichtNETCP.Vector3D | |
리턴 | bool |
public Triangle3D ( IrrlichtNETCP.Vector3D A, IrrlichtNETCP.Vector3D B, IrrlichtNETCP.Vector3D C ) : System | ||
A | IrrlichtNETCP.Vector3D | |
B | IrrlichtNETCP.Vector3D | |
C | IrrlichtNETCP.Vector3D | |
리턴 | System |
public Triangle3D ( float AX, float AY, float AZ, float BX, float BY, float BZ, float CX, float CY, float CZ ) : System | ||
AX | float | |
AY | float | |
AZ | float | |
BX | float | |
BY | float | |
BZ | float | |
CX | float | |
CY | float | |
CZ | float | |
리턴 | System |