메소드 | 설명 | |
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GetCollisionPoint ( IrrlichtNETCP.Line3D ray, |
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GetCollisionResultPoint ( |
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GetRayFromScreenCoordinates ( IrrlichtNETCP.Position2D position, |
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GetSceneNodeFromCamera ( |
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GetSceneNodeFromCamera ( |
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GetSceneNodeFromRay ( IrrlichtNETCP.Line3D ray ) : |
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GetSceneNodeFromRay ( IrrlichtNETCP.Line3D ray, int bitMask, bool noDebug ) : |
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GetSceneNodeFromScreenCoordinates ( IrrlichtNETCP.Position2D screenCoordinates ) : |
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GetSceneNodeFromScreenCoordinates ( IrrlichtNETCP.Position2D screenCoordinates, int idBitMask, bool noDebug ) : |
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GetScreenCoordinatesFrom3DPosition ( IrrlichtNETCP.Vector3D position, |
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SceneCollisionManager ( |
메소드 | 설명 | |
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SceneCollisionManager_GetCollisionPoint ( |
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SceneCollisionManager_GetCollisionResultPoint ( |
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SceneCollisionManager_GetRayFromScreenCoordinates ( |
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SceneCollisionManager_GetSceneNodeFromCameraBB ( |
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SceneCollisionManager_GetSceneNodeFromRayBB ( |
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SceneCollisionManager_GetSceneNodeFromScreenCoordinatesBB ( |
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SceneCollisionManager_GetScreenCoordinatesFrom3DPosition ( |
public GetCollisionPoint ( IrrlichtNETCP.Line3D ray, |
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ray | IrrlichtNETCP.Line3D | |
selector | ||
collisionPoint | IrrlichtNETCP.Vector3D | |
collisionTriangle | ||
리턴 | bool |
public GetCollisionResultPoint ( |
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selector | ||
ellipsoidPosition | IrrlichtNETCP.Vector3D | |
ellipsoidRadius | IrrlichtNETCP.Vector3D | |
ellipsoidDirectionAndSpeed | IrrlichtNETCP.Vector3D | |
outTriangle | ||
outFalling | bool | |
slidingSpeed | float | |
gravityDirectionAndSpeed | IrrlichtNETCP.Vector3D | |
리턴 | IrrlichtNETCP.Vector3D |
public GetRayFromScreenCoordinates ( IrrlichtNETCP.Position2D position, |
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position | IrrlichtNETCP.Position2D | |
camera | ||
리턴 | IrrlichtNETCP.Line3D |
public GetSceneNodeFromCamera ( |
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camera | ||
리턴 |
public GetSceneNodeFromCamera ( |
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camera | ||
idBitMask | int | |
noDebug | bool | |
리턴 |
public GetSceneNodeFromRay ( IrrlichtNETCP.Line3D ray ) : |
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ray | IrrlichtNETCP.Line3D | |
리턴 |
public GetSceneNodeFromRay ( IrrlichtNETCP.Line3D ray, int bitMask, bool noDebug ) : |
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ray | IrrlichtNETCP.Line3D | |
bitMask | int | |
noDebug | bool | |
리턴 |
public GetSceneNodeFromScreenCoordinates ( IrrlichtNETCP.Position2D screenCoordinates ) : |
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screenCoordinates | IrrlichtNETCP.Position2D | |
리턴 |
public GetSceneNodeFromScreenCoordinates ( IrrlichtNETCP.Position2D screenCoordinates, int idBitMask, bool noDebug ) : |
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screenCoordinates | IrrlichtNETCP.Position2D | |
idBitMask | int | |
noDebug | bool | |
리턴 |
public GetScreenCoordinatesFrom3DPosition ( IrrlichtNETCP.Vector3D position, |
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position | IrrlichtNETCP.Vector3D | |
camera | ||
리턴 | IrrlichtNETCP.Position2D |
public SceneCollisionManager ( |
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raw | ||
리턴 | System |