C# 클래스 IrrlichtNETCP.Extensions.GrassPatchSceneNode

상속: IrrlichtNETCP.Inheritable.ISceneNode
파일 보기 프로젝트 열기: Paulus/irrlichtnetcp

공개 메소드들

메소드 설명
GetMaterial ( int i ) : Material
GrassPatchSceneNode ( SceneNode parent, SceneManager mgr, int id, bool createIfEmpty, IrrlichtNETCP.Vector3D gridPos, string filepath, Texture heightMap, Texture colourMap, Texture grassMap, SceneNode terrain, WindGenerator wind ) : System
OnAnimate ( uint timeMs ) : void
OnRegisterSceneNode ( ) : void
Render ( ) : void

비공개 메소드들

메소드 설명
Create ( bool save ) : bool
Load ( ) : bool
ReallocateBuffers ( ) : void
Save ( ) : bool

메소드 상세

GetMaterial() 공개 메소드

public GetMaterial ( int i ) : Material
i int
리턴 IrrlichtNETCP.Material

GrassPatchSceneNode() 공개 메소드

public GrassPatchSceneNode ( SceneNode parent, SceneManager mgr, int id, bool createIfEmpty, IrrlichtNETCP.Vector3D gridPos, string filepath, Texture heightMap, Texture colourMap, Texture grassMap, SceneNode terrain, WindGenerator wind ) : System
parent IrrlichtNETCP.SceneNode
mgr IrrlichtNETCP.SceneManager
id int
createIfEmpty bool
gridPos IrrlichtNETCP.Vector3D
filepath string
heightMap IrrlichtNETCP.Texture
colourMap IrrlichtNETCP.Texture
grassMap IrrlichtNETCP.Texture
terrain IrrlichtNETCP.SceneNode
wind WindGenerator
리턴 System

OnAnimate() 공개 메소드

public OnAnimate ( uint timeMs ) : void
timeMs uint
리턴 void

OnRegisterSceneNode() 공개 메소드

public OnRegisterSceneNode ( ) : void
리턴 void

Render() 공개 메소드

public Render ( ) : void
리턴 void