메소드 | 설명 | |
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GetMaterial ( int i ) : |
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GrassPatchSceneNode ( |
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OnAnimate ( uint timeMs ) : void | ||
OnRegisterSceneNode ( ) : void | ||
Render ( ) : void |
메소드 | 설명 | |
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Create ( bool save ) : bool | ||
Load ( ) : bool | ||
ReallocateBuffers ( ) : void | ||
Save ( ) : bool |
public GrassPatchSceneNode ( |
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parent | ||
mgr | ||
id | int | |
createIfEmpty | bool | |
gridPos | IrrlichtNETCP.Vector3D | |
filepath | string | |
heightMap | ||
colourMap | ||
grassMap | ||
terrain | ||
wind | ||
리턴 | System |