C# 클래스 Indiefreaks.Xna.Rendering.Instancing.Skinned.InstancedAnimationClip

For instancing, the animation doesn't need to hold all the keyframes. We've got those in our texture. However, we do need to store some data - like the duration of the animation, the start index into the texture, and the frame rate of the animation
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공개 메소드들

메소드 설명
InstancedAnimationClip ( System.TimeSpan duration, int animationStartRow, int animationEndRow, int animationFrameRate ) : System

Constructs a new animation clip object.

메소드 상세

InstancedAnimationClip() 공개 메소드

Constructs a new animation clip object.
public InstancedAnimationClip ( System.TimeSpan duration, int animationStartRow, int animationEndRow, int animationFrameRate ) : System
duration System.TimeSpan
animationStartRow int
animationEndRow int
animationFrameRate int
리턴 System