프로퍼티 | 타입 | 설명 | |
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Client_ReceiveTurnToPosition | void | ||
GunsTryFire | void | ||
MomentaryTurnToPositionUpdate | void | ||
Server_SendTurnToPositionToClients | void |
메소드 | 설명 | |
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SetMomentaryTurnToPosition ( Vec3 pos ) : void |
메소드 | 설명 | |
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OnIntellectCommand ( |
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void |
메소드 | 설명 | |
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Client_ReceiveTurnToPosition ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
GunsTryFire ( bool alternative ) : void | ||
MomentaryTurnToPositionUpdate ( Vec3 turnToPosition ) : void | ||
Server_SendTurnToPositionToClients ( IList |
protected OnIntellectCommand ( |
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command | ||
리턴 | void |
protected Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
리턴 | void |
public SetMomentaryTurnToPosition ( Vec3 pos ) : void | ||
pos | Vec3 | |
리턴 | void |