프로퍼티 | 타입 | 설명 | |
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Client_ReceivePieceCount | void | ||
CreateBackgroundImageMeshObject | void | ||
DestroyBackgroundImageMeshObject | void | ||
ServerOrSingle_CreatePiece | void | ||
ServerOrSingle_DestroyPuzzles | void | ||
ServerOrSingle_GeneratePuzzles | void | ||
ServerOrSingle_SetPieceCount | void | ||
Server_SendPieceCountToClients | void |
메소드 | 설명 | |
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GetDestinationArea ( ) : Engine.Rect | ||
GetGameArea ( ) : Engine.Rect | ||
GetPieceDestinationPosition ( Vec2i index ) : Vec2 | ||
JigsawPuzzleManager ( ) : System |
메소드 | 설명 | |
---|---|---|
OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnRender ( Engine.Camera camera ) : void | ||
Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void |
메소드 | 설명 | |
---|---|---|
Client_ReceivePieceCount ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
CreateBackgroundImageMeshObject ( ) : void | ||
DestroyBackgroundImageMeshObject ( ) : void | ||
ServerOrSingle_CreatePiece ( Vec2i index ) : void | ||
ServerOrSingle_DestroyPuzzles ( ) : void | ||
ServerOrSingle_GeneratePuzzles ( Vec2i pieceCount ) : void | ||
ServerOrSingle_SetPieceCount ( Vec2i pieceCount ) : void | ||
Server_SendPieceCountToClients ( IList |
public GetPieceDestinationPosition ( Vec2i index ) : Vec2 | ||
index | Vec2i | |
리턴 | Vec2 |
protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
리턴 | void |