메소드 | 설명 | |
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PerformRender ( string contentManagerName, string textureName ) : void | ||
ReRender ( ) : void | ||
RenderTargetRenderer ( |
||
RenderTargetRenderer ( int width, int height, bool generateMipMaps = false ) : FlatRedBall |
public PerformRender ( string contentManagerName, string textureName ) : void | ||
contentManagerName | string | |
textureName | string | |
리턴 | void |
public RenderTargetRenderer ( |
||
camera | ||
generateMipMaps | bool | |
리턴 | FlatRedBall |
public RenderTargetRenderer ( int width, int height, bool generateMipMaps = false ) : FlatRedBall | ||
width | int | |
height | int | |
generateMipMaps | bool | |
리턴 | FlatRedBall |