프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CurrentPerson | string | ||
ObstPerson | string |
메소드 | 설명 | |
---|---|---|
BindToEngine ( ScriptEngine engine ) : void | ||
CallPersonScript ( string name, int type ) : void | ||
CheckPersonObstructions ( Vector2f &position, |
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ClearPersonCommands ( string name ) : void | ||
CreatePerson ( Entity person ) : void | ||
CreatePerson ( string name, string ss, [ destroy = true ) : void | ||
DestroyPerson ( string name ) : void | ||
DoesPersonExist ( string name ) : bool | ||
GetClosest ( string name ) : string |
Gets the closest person within talking range.
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GetCurrentPerson ( ) : string | ||
GetPersonBase ( string name ) : object | ||
GetPersonData ( string name ) : object | ||
GetPersonDirection ( string name ) : string | ||
GetPersonFrame ( string name ) : int | ||
GetPersonFrameRevert ( string name ) : int | ||
GetPersonLayer ( string name ) : int | ||
GetPersonList ( ) : |
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GetPersonMask ( string name ) : object | ||
GetPersonOffsetX ( string name ) : double | ||
GetPersonOffsetY ( string name ) : double | ||
GetPersonSpeedX ( string name ) : double | ||
GetPersonSpeedY ( string name ) : double | ||
GetPersonSpriteset ( string name ) : object | ||
GetPersonValue ( string name, string key ) : object | ||
GetPersonX ( string name ) : int | ||
GetPersonXFloat ( string name ) : double | ||
GetPersonY ( string name ) : int | ||
GetPersonYFloat ( string name ) : double | ||
IgnorePersonObstructions ( string name, bool ignore ) : void | ||
IgnoreTileObstructions ( string name, bool ignore ) : void | ||
IsCommandQueueEmpty ( string name ) : bool | ||
IsIgnoringPersonObstructions ( string name ) : bool | ||
IsIgnoringTileObstructions ( string name ) : bool | ||
IsPersonObstructed ( string name, double x, double y ) : bool | ||
IsPersonVisible ( string name ) : bool | ||
OrderPeople ( ) : void |
Orders the people by the y axis, like in vanilla Sphere.
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QueuePersonCommand ( string name, int command, bool immediate ) : void | ||
QueuePersonScript ( string name, object script, bool immediate ) : void | ||
RemoveNonEssential ( ) : void |
Removes the non-essential person objects on a map.
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SetPersonData ( string name, |
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SetPersonDirection ( string name, string d ) : void | ||
SetPersonFrame ( string name, int v ) : void | ||
SetPersonFrameRevert ( string name, int r ) : void | ||
SetPersonLayer ( string name, int layer ) : void | ||
SetPersonMask ( string name, |
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SetPersonOffsetX ( string name, double x ) : void | ||
SetPersonOffsetY ( string name, double y ) : void | ||
SetPersonScript ( string name, int type, object script ) : void | ||
SetPersonSpeed ( string name, double s ) : void | ||
SetPersonSpeedXY ( string name, double x, double y ) : void | ||
SetPersonSpriteset ( string name, |
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SetPersonValue ( string name, string key, object o ) : void | ||
SetPersonVisible ( string name, bool visible ) : void | ||
SetPersonX ( string name, int x ) : void | ||
SetPersonXFloat ( string name, double x ) : void | ||
SetPersonXY ( string name, int x, int y ) : void | ||
SetPersonXYFloat ( string name, double x, double y ) : void | ||
SetPersonY ( string name, int y ) : void | ||
SetPersonYFloat ( string name, double y ) : void |
메소드 | 설명 | |
---|---|---|
GetObstructingPerson ( ) : string | ||
GetTalkDistance ( ) : int | ||
PersonManager ( ) : System | ||
SetTalkDistance ( int dist ) : void |
public static BindToEngine ( ScriptEngine engine ) : void | ||
engine | ScriptEngine | |
리턴 | void |
public static CallPersonScript ( string name, int type ) : void | ||
name | string | |
type | int | |
리턴 | void |
public static CheckPersonObstructions ( Vector2f &position, |
||
position | Vector2f | |
person | ||
리턴 | bool |
public static ClearPersonCommands ( string name ) : void | ||
name | string | |
리턴 | void |
public static CreatePerson ( string name, string ss, [ destroy = true ) : void | ||
name | string | |
ss | string | |
destroy | [ | |
리턴 | void |
public static DoesPersonExist ( string name ) : bool | ||
name | string | |
리턴 | bool |
public static GetClosest ( string name ) : string | ||
name | string | Compare all others to this one. |
리턴 | string |
public static GetPersonBase ( string name ) : object | ||
name | string | |
리턴 | object |
public static GetPersonData ( string name ) : object | ||
name | string | |
리턴 | object |
public static GetPersonDirection ( string name ) : string | ||
name | string | |
리턴 | string |
public static GetPersonFrameRevert ( string name ) : int | ||
name | string | |
리턴 | int |
public static GetPersonList ( ) : |
||
리턴 |
public static GetPersonMask ( string name ) : object | ||
name | string | |
리턴 | object |
public static GetPersonOffsetX ( string name ) : double | ||
name | string | |
리턴 | double |
public static GetPersonOffsetY ( string name ) : double | ||
name | string | |
리턴 | double |
public static GetPersonSpeedX ( string name ) : double | ||
name | string | |
리턴 | double |
public static GetPersonSpeedY ( string name ) : double | ||
name | string | |
리턴 | double |
public static GetPersonSpriteset ( string name ) : object | ||
name | string | |
리턴 | object |
public static GetPersonValue ( string name, string key ) : object | ||
name | string | |
key | string | |
리턴 | object |
public static GetPersonXFloat ( string name ) : double | ||
name | string | |
리턴 | double |
public static GetPersonYFloat ( string name ) : double | ||
name | string | |
리턴 | double |
public static IgnorePersonObstructions ( string name, bool ignore ) : void | ||
name | string | |
ignore | bool | |
리턴 | void |
public static IgnoreTileObstructions ( string name, bool ignore ) : void | ||
name | string | |
ignore | bool | |
리턴 | void |
public static IsCommandQueueEmpty ( string name ) : bool | ||
name | string | |
리턴 | bool |
public static IsIgnoringPersonObstructions ( string name ) : bool | ||
name | string | |
리턴 | bool |
public static IsIgnoringTileObstructions ( string name ) : bool | ||
name | string | |
리턴 | bool |
public static IsPersonObstructed ( string name, double x, double y ) : bool | ||
name | string | |
x | double | |
y | double | |
리턴 | bool |
public static IsPersonVisible ( string name ) : bool | ||
name | string | |
리턴 | bool |
public static QueuePersonCommand ( string name, int command, bool immediate ) : void | ||
name | string | |
command | int | |
immediate | bool | |
리턴 | void |
public static QueuePersonScript ( string name, object script, bool immediate ) : void | ||
name | string | |
script | object | |
immediate | bool | |
리턴 | void |
public static SetPersonData ( string name, |
||
name | string | |
o | ||
리턴 | void |
public static SetPersonDirection ( string name, string d ) : void | ||
name | string | |
d | string | |
리턴 | void |
public static SetPersonFrame ( string name, int v ) : void | ||
name | string | |
v | int | |
리턴 | void |
public static SetPersonFrameRevert ( string name, int r ) : void | ||
name | string | |
r | int | |
리턴 | void |
public static SetPersonLayer ( string name, int layer ) : void | ||
name | string | |
layer | int | |
리턴 | void |
public static SetPersonMask ( string name, |
||
name | string | |
color | ||
리턴 | void |
public static SetPersonOffsetX ( string name, double x ) : void | ||
name | string | |
x | double | |
리턴 | void |
public static SetPersonOffsetY ( string name, double y ) : void | ||
name | string | |
y | double | |
리턴 | void |
public static SetPersonScript ( string name, int type, object script ) : void | ||
name | string | |
type | int | |
script | object | |
리턴 | void |
public static SetPersonSpeed ( string name, double s ) : void | ||
name | string | |
s | double | |
리턴 | void |
public static SetPersonSpeedXY ( string name, double x, double y ) : void | ||
name | string | |
x | double | |
y | double | |
리턴 | void |
public static SetPersonSpriteset ( string name, |
||
name | string | |
instance | ||
리턴 | void |
public static SetPersonValue ( string name, string key, object o ) : void | ||
name | string | |
key | string | |
o | object | |
리턴 | void |
public static SetPersonVisible ( string name, bool visible ) : void | ||
name | string | |
visible | bool | |
리턴 | void |
public static SetPersonX ( string name, int x ) : void | ||
name | string | |
x | int | |
리턴 | void |
public static SetPersonXFloat ( string name, double x ) : void | ||
name | string | |
x | double | |
리턴 | void |
public static SetPersonXY ( string name, int x, int y ) : void | ||
name | string | |
x | int | |
y | int | |
리턴 | void |
public static SetPersonXYFloat ( string name, double x, double y ) : void | ||
name | string | |
x | double | |
y | double | |
리턴 | void |
public static SetPersonY ( string name, int y ) : void | ||
name | string | |
y | int | |
리턴 | void |
public static SetPersonYFloat ( string name, double y ) : void | ||
name | string | |
y | double | |
리턴 | void |